
Dead Wheels
Zombie apocalypse in a wheelchair
Movement is survival
Every turn, drift, and hard brake matters.
In a world overrun by the dead, mastering momentum is the only way to stay alive.
Ram through the dead
Build enough speed and you could crush a zombie or two.
But every impact slows you down.
You shouldn't underestimate the hordes' unstoppable presence.
Recoil matters
Every weapon kicks different.
Use recoil to escape danger, or reposition.
Ignore it, and things may go unwell.
Master all four weapons and weave their recoil into your movement to survive.
Escape the Hospital
Salvation awaits on the rooftop.
Fight, think, and survive your way through the infected halls.
Or stay a patient forever.
| Updated | 19 days ago |
| Published | 26 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Authors | Thomas Olsson, grouflon |
| Genre | Action |
| Tags | Survival Horror, Top down shooter, Zombies |
| Content | No generative AI was used |
Development log
- Dead Wheels is out!19 days ago




Comments
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The 3D technology you use in this game is truly impressive. I'm curious about how it was achieved – if you don't mind sharing? I would like to use a similar technique in my game, and I would appreciate it if you could offer some advice.
The game was made with Construct 3 and we started off one of the builtin templates called 3D City (https://editor.construct.net/#open=vehicle-switching). There's not much left of the template in our game, but most of the basic rendering technique is here already.
Amazing gameplay. Love the game.
Thank you for playing and sharing <3
Amazing game, so clever level design !
Thanks :D
So... uh... I seem to have broken it.
Looks like you broke the matrix. GJ.
Wow. Really cool idea and great execution!
<3
Incredible concept!
One request if possible:
Would it be possible to keep turning if you hold down either mouse click? Instead of having to repeatedly click for multiple turns? Because as is, the game is pretty taxing on the joints.
Using the mouse wheel to move the wheelchair is ingenious, so I'm happy to tolerate it even though it hurts :)
Thanks for checking it out :).
Sounds like a good idea, yeah. We'll try to improve it if we update it!